URI LUWISH

PROPTY
A project focused on designing the user interface for a real estate investment app primarily directed at first-time investors looking to secure their financial future.
THE PROBLEM
Individuals are increasingly turning to real estate investment to achieve financial security. It's an exciting and emotional experience, but it's also frequently complicated. While there are numerous blogs and agencies that provide information, buyers who are new to the market may struggle to get started without professional guidance and may waste time viewing properties that are out of their price range.
THE SOLUTION
To design a responsive web app that provides information on properties of interest to property buyers. This web app will provide them with the knowledge they need to get started quickly.
TIMELINE
Two Months
MAKE OF THE TEAM
This project was completed for the UI for UX Designers course at CareerFoundry. I was the sole UX & UI designer.
KEY GOAL
Design an intuitive and visually sound app prototype for real estate investors who are new to the game.
USER PERSONA
Based on preexisting user research, a user persona was created to better understand the user's needs and motivations.
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USER PERSONA
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USER FLOW
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LOW-FIDELITY WIREFRAMES
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MID-FIDELITY WIREFRAMES
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MOOD BOARD
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UI CLICKABLE PROTOTYPE
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MOBILE MOCKUPS
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STYLE GUIDE
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BREAKPOINT MOCKUPS & PRESENTATION SCREENS
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LESSONS LEARNED
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HIGH-FIDELITY WIREFRAMES

USER FLOW
The first step in developing the visual design was to create a user flow based on the user stories provided in the project brief, in order to visualize the steps required for the user to achieve their objectives.
Some aspects of this flow, most notably the filter feature, were subject to change, as demonstrated later in the iteration process.

LOW-FIDELITY WIREFRAMES
The app's main functionalities were sketched out with pen and paper based on the persona, their goals, and the user flow diagram.
Low Fidelity Wireframes for Mobile
ADDITIONAL RESPONSIVE BREAKPOINTS
Additional low-fidelity wireframes were created to demonstrate the responsiveness of the app's main functionalities.
Low Fidelity Wireframes for Tablet
Home Page
Property View
Filter Results
Low Fidelity Wireframes for Desktop
Home Page
Property View
Filter Results



MID-FIDELITY WIREFRAMES
To more effectively communicate the form and functionality of the responsive web app, grayscale mockups for each breakpoint were created.
To help with the alignment of the elements on each screen, a grid system was first created for each breakpoint.
Mobile

4 Column Grid
Tablet

8 Column Grid
Desktop

12 Column Grid
Mobile Wireframes
Tablet Wireframes
DesktopWireframes



MOOD BOARD
A mood board was created to aid in the collection of ideas and to establish the overall tone and visual feel we desired for the design of this project.
Several styles were attempted, but, ultimately, the one shown below was selected as it seems to generate the overall feeling and mood that we want our users to have when interacting with our product.

MOBILE MOCKUPS
Now that the overall mood has been established, the visual design could be experimented with and iterated upon.
Examples of the Design Stages of Some Wireframes
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Final Design
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Text cards were superimposed on the images to increase visibility and change color when one is selected.
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The next button has been replaced with arrows and indicator dots to make the user more aware of the remaining steps
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The size and positioning of the title and subtitle have been adjusted to better match the overall design.
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Final Design
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Insert text components were reduced because the additional steps could cause frustration.
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The next button has been replaced with arrows and indicator dots to make the user more aware of the remaining steps.
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The size and positioning of the title and subtitle have been adjusted to better match the overall design.
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Final Design
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Checkbox sizes were reduced because they made the design appear ridiculous.
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To improve usability, the view results button has been changed to set, and a back arrow and indicator dots have been added.
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The size and positioning of the title and subtitle have been adjusted to better match the overall design.
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Final Design
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Property images have been enlarged to improve visibility and make better use of available white space. The bookmark icon has been enlarged and the color has changed.
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Indicator dots were added to indicate a scroll interaction and to inform the user of how many images remain.
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We were trying to solve too many problems at once and were exceeding the project brief, so the bid/buy buttons were removed because they were unnecessary at this early stage of app development.
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Final Design
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The expanded menu was converted from a pop-out to a full-page view for improved design, visibility, and clickable space.
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We overextended ourselves with the pages needed to be designed in the original expanded menu. For a faster prototype turnaround, menu items were reduced to only those that were absolutely necessary.
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The size of the profile image and text were increased.
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Final Design
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The profile image and welcome text have been enlarged.
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For improved visibility, the color of the bookmark icon was changed.
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The price text was bolded to make it stand out and catch the user's eye.
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The page highlight in the bottom navigation bar has been changed to improve visibility and contrast.
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Final Design
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Original page design was scrapped in order to better fit into the overall app design.
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Checkboxes have been made larger to improve clickable area.
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The text color was changed to improve visibility, and the amenity item list was modified to provide more useful options.







STYLE GUIDE
Based on the existing user interface design, a visual style guide was created to assist with all current and future changes to the current app.
Four different color palettes were considered before settling on a blue-based palette. All of the options were attractive, but the blue primary color stood out the most when combined with the other colors selected. Furthermore, the blue color is more calming in nature and feels more modern, all of which relate to the app's overall purpose.
check out the complete style guide here
Color Palette
Primary

Hex: #062C43
RGB: 6 44 67

Hex: #1A4634
RGB: 26 70 52
Buttons
Primary
Secondary
Secondary

Hex: #CBCFAC
RGB: 203 207 172

Hex: #869687
RGB: 134 150 135
Typography
Heading 1
Josefin Slab Regular 90pt
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Heading 2
Josefin Slab Regular 67pt
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Heading 3
Josefin Slab Regular 50pt
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Heading 4
Josefin Slab Regular 38pt
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Heading 4
Josefin Slab Bold 38pt
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Heading 5
Josefin Slab Regular 28pt
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HEADING 5
Josefin Slab Bold 28pt
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Heading 6
Josefin Slab Regular 21pt
Body 1
Body text body text body text body text body text body text body text body text.
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Quicksand Regular 20pt | Line Height 32.4
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Body 2
Body text body text body text body text body text body text body text body text body text body text.
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Quicksand Regular 16pt | Line Height 25.9
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Body 3
Body text body text body text body text body text body text body text body text body text body text body text.
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Quicksand Regular 12pt | Line Height 19.4
Logo
On Light Background
On Dark Background
Iconography




HIGH-FIDELITY WIREFRAMES
These are some of the app's final wireframes after multiple iterations.

UI CLICKABLE PROTOTYPE
All of the completed high-fidelity wireframes were linked together to create an interactive prototype, showing how the app would function once developed.
Scrolling was made possible, as well as specific interactive components such as checkboxes, selection cards, and bookmarking a property.
or interact with the prototype below
BREAKPOINT MOCKUPS & PRESENTATION SCREENS
To demonstrate responsiveness, screens for three key app features were created for both tablet and desktop breakpoints.
Tablet



Desktop



Real World Mockup Presentation

LESSONS LEARNED
One of the most significant lessons learned from this project was the importance of flexibility within design and thought.
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I frequently found myself exceeding the scope of the project brief and having to catch myself and scale back. I included many features that were not really necessary for a minimum viable product like this, and had to learn that only the most important features should be prioritized.
This project taught me about visual design and all of its various components, but most notably, it taught me about humility as a designer and knowing when to pull back or start over. ​
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Designing visual user interfaces fall within the purview of psychology, and knowing how to design for various scenarios is a skill that requires honing through practice and dedication. This project is currently complete, but there are numerous adjustments that could be made to improve on it. That is the beauty of design, and it is also one of the most difficult lessons I have had to learn, but I am stronger because of it.